OpenGLで垂直同期をオフにする方法を調べてたら見つけたのでメモ。
public delegate bool wglSwapIntervalEXTDeleagte(int interval); public static wglSwapIntervalEXTDeleagte wglSwapIntervalEXT; public static void SetUpEXT() { if (GL.glGetString(GL.GL_EXTENSIONS).Contains("WGL_EXT_swap_control")) { IntPtr addr = WGL.wglGetProcAddress("wglSwapIntervalEXT"); WGL.wglSwapIntervalEXT = Marshal.GetDelegateForFunctionPointer(addr, typeof(WGL.wglSwapIntervalEXTDeleagte)) as WGL.wglSwapIntervalEXTDeleagte; } }